Opening Windows 10

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Opening Windows 10 Book-1 ( Navdeep Publications )

Chapter-1 Computer World
Chapter-2 A Computer Needs Helpers
Chapter-3 Uses of Computers
Chapter-4 Using the Keyboard
Chapter-5 Let us Paint
Projects


Description :

With rapid increase in the use of computers and the Internet, computer education is more and more converging towards 'activity' based learning. There is no other way to learn to use computers effectively except through exploration and doing plenty of practical activities. After NEP 2020, there are lots of positive changes are expected. Now the focus has shifted to Coding and AI. It is the time to explore how to create interactive games, build Chatbots, Mobile apps & create blogs/websites using various tools that are widely available those days. Learning about the latest game-changer technologies like blockchain, Quantum computing, Edge computing, AR, VR, Human augmentation, and many more has become crucial. It is time to make students from users to creators.

Opening Windows 10 Book-2 ( Navdeep Publications )

Chapter-1 About Computers
Chapter-2 Working with Computer Parts
Chapter-3 Computer Types and Its Helping Parts
Chapter-4 Working of a Computer
Chapter-5 Using the Keyboard and WordPad
Chapter-6 Uses of Computers
Chapter-7 Learning Tux Paint
Projects


Description :

With rapid increase in the use of computers and the Internet, computer education is more and more converging towards 'activity' based learning. There is no other way to learn to use computers effectively except through exploration and doing plenty of practical activities. After NEP 2020, there are lots of positive changes are expected. Now the focus has shifted to Coding and AI. It is the time to explore how to create interactive games, build Chatbots, Mobile apps & create blogs/websites using various tools that are widely available those days. Learning about the latest game-changer technologies like blockchain, Quantum computing, Edge computing, AR, VR, Human augmentation, and many more has become crucial. It is time to make students from users to creators.

Opening Windows 10 Book-3 ( Navdeep Publications )

Chapter-1 Important Computer Concepts
Chapter-2 Advanced Uses of a Computer
Chapter-3 Storing the Work done on Computer
Chapter-4 Keyboard and Mouse
Chapter-5 Working with Files and Folders
Chapter-6 Getting Started with Paint
Chapter-7 More About Paint
Chapter-8 Fun with Microsoft Office Word 2016
Chapter-9 Learning Scratch 3.0
Chapter-10 Networking and the Internet
Projects
Glossary


Description :

With rapid increase in the use of computers and the Internet, computer education is more and more converging towards 'activity' based learning. There is no other way to learn to use computers effectively except through exploration and doing plenty of practical activities. After NEP 2020, there are lots of positive changes are expected. Now the focus has shifted to Coding and AI. It is the time to explore how to create interactive games, build Chatbots, Mobile apps & create blogs/websites using various tools that are widely available those days. Learning about the latest game-changer technologies like blockchain, Quantum computing, Edge computing, AR, VR, Human augmentation, and many more has become crucial. It is time to make students from users to creators.

Opening Windows 10 Book-4 ( Navdeep Publications )

Chapter-1 The Computer Story
Chapter-2 More about Windows OS
Chapter-3 Entertaining Programs
Chapter-4 Working in Microsoft Office Word 2016
Chapter-5 Enhancing the Look of the Document
Chapter-6 Inserting Multimedia Objects in MS Word
Chapter-7 Starting Microsoft Office PowerPoint 2016
Chapter-8 More on Scratch 3.0
Chapter-9 Internet Applications
Chapter-10 About Artificial Intelligence
Projects
Glossary


Description :

With rapid increase in the use of computers and the Internet, computer education is more and more converging towards 'activity' based learning. There is no other way to learn to use computers effectively except through exploration and doing plenty of practical activities. After NEP 2020, there are lots of positive changes are expected. Now the focus has shifted to Coding and AI. It is the time to explore how to create interactive games, build Chatbots, Mobile apps & create blogs/websites using various tools that are widely available those days. Learning about the latest game-changer technologies like blockchain, Quantum computing, Edge computing, AR, VR, Human augmentation, and many more has become crucial. It is time to make students from users to creators.

Opening Windows 10 Book-5 ( Navdeep Publications )

Chapter-1 Development of Computers
Chapter-2 Working with Control Panel
Chapter-3 Page Formatting in MS Office Word 2016
Chapter-4 Advanced Features of Word
Chapter-5 Working in MS Office PowerPoint 2016
Chapter-6 Background and Animations in PowerPoint
Chapter-7 Introducing MS Office Excel 2016
Chapter-8 Problem Solving
Chapter-9 Creating Animated Games in Scratch 3.0
Chapter-10 WWW
E-Mail and Cybersecurity
Chapter-11 More on Artificial Intelligence
Projects
Glossary


Description :

With rapid increase in the use of computers and the Internet, computer education is more and more converging towards 'activity' based learning. There is no other way to learn to use computers effectively except through exploration and doing plenty of practical activities. After NEP 2020, there are lots of positive changes are expected. Now the focus has shifted to Coding and AI. It is the time to explore how to create interactive games, build Chatbots, Mobile apps & create blogs/websites using various tools that are widely available those days. Learning about the latest game-changer technologies like blockchain, Quantum computing, Edge computing, AR, VR, Human augmentation, and many more has become crucial. It is time to make students from users to creators.

Opening Windows 10 Book-6 ( Navdeep Publications )

Chapter-1 Computer and Language Story
Chapter-2 Working in MS-Excel 2016
Chapter-3 Advanced Features of Excel
Chapter-4 Programming Techniques using Flowcharts
Chapter-5 Introducing Python
Chapter-6 Conditions in Python
Chapter-7 Working in Photoshop
Chapter-8 Mailing and Mining the Web
Chapter-9 Learning About Artificial Intelligence
Chapter-10 Creating Mobile App using Appypie Appmakr
Projects
Glossary


Description :

With rapid increase in the use of computers and the Internet, computer education is more and more converging towards 'activity' based learning. There is no other way to learn to use computers effectively except through exploration and doing plenty of practical activities. After NEP 2020, there are lots of positive changes are expected. Now the focus has shifted to Coding and AI. It is the time to explore how to create interactive games, build Chatbots, Mobile apps & create blogs/websites using various tools that are widely available those days. Learning about the latest game-changer technologies like blockchain, Quantum computing, Edge computing, AR, VR, Human augmentation, and many more has become crucial. It is time to make students from users to creators.

Opening Windows 10 Book-7 ( Navdeep Publications )

Chapter-1 Futuristic Concepts & Technologies
Chapter-2 Functions and More in Excel 2016
Chapter-3 Creating Charts
Chapter-4 The Complete HTML
Chapter-5 Learning Animate
Chapter-6 Using Tweens in Animate
Chapter-7 Loops in Python
Chapter-8 Internet and Online Safety
Chapter-9 Understanding Artificial Intelligence
Chapter-10 Creating a Chatbot Without Coding
Projects
Glossary


Description :

With rapid increase in the use of computers and the Internet, computer education is more and more converging towards 'activity' based learning. There is no other way to learn to use computers effectively except through exploration and doing plenty of practical activities. After NEP 2020, there are lots of positive changes are expected. Now the focus has shifted to Coding and AI. It is the time to explore how to create interactive games, build Chatbots, Mobile apps & create blogs/websites using various tools that are widely available those days. Learning about the latest game-changer technologies like blockchain, Quantum computing, Edge computing, AR, VR, Human augmentation, and many more has become crucial. It is time to make students from users to creators.

Opening Windows 10 Book-8 ( Navdeep Publications )

Chapter-1 Top-tech Game Changer Trends
Chapter-2 Wireless Technologies
Chapter-3 AI Domains
Chapter-4 Microsoft Office Access 2016
Chapter-5 Forms
Queries and Reports
Chapter-6 Working with CSS
Chapter-7 Creating Website using WordPress
Chapter-8 Lists and Arrays in Python
Chapter-9 Functions in Python
Chapter-10 Internet Telephony and More
Chapter-11 Cyber Threats and Protection
Projects
Glossary


Description :

With rapid increase in the use of computers and the Internet, computer education is more and more converging towards 'activity' based learning. There is no other way to learn to use computers effectively except through exploration and doing plenty of practical activities. After NEP 2020, there are lots of positive changes are expected. Now the focus has shifted to Coding and AI. It is the time to explore how to create interactive games, build Chatbots, Mobile apps & create blogs/websites using various tools that are widely available those days. Learning about the latest game-changer technologies like blockchain, Quantum computing, Edge computing, AR, VR, Human augmentation, and many more has become crucial. It is time to make students from users to creators.