Opening Windows 10
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Opening Windows 10 Book-1 [Navdeep Publications ]
ISBN NUMBER : 9788175693593 PRICE : ₹ 265
Chapter-1 Computer WorldChapter-2 A Computer Needs HelpersChapter-3 Uses of ComputersChapter-4 Using the KeyboardChapter-5 Let us Tux PaintProjects
Description :
With rapid increase in the use of computers and the Internet, computer education is more and more converging towards 'activity' based learning. There is no other way to learn to use computers effectively except through exploration and doing plenty of practical activities. After NEP 2020, there are lots of positive changes are expected. Now the focus has shifted to Coding and AI. It is the time to explore how to create interactive games, build Chatbots, Mobile apps & create blogs/websites using various tools that are widely available those days. Learning about the latest game-changer technologies like blockchain, Quantum computing, Edge computing, AR, VR, Human augmentation, and many more has become crucial. It is time to make students from users to creators.
Opening Windows 10 Book-2 [Navdeep Publications ]
ISBN NUMBER : 9788175693609 PRICE : ₹ 295
Chapter-1 About ComputersChapter-2 Working with Computer PartsChapter-3 Computer Types and Its Helping PartsChapter-4 Working of a ComputerChapter-5 Using the Keyboard and WordPadChapter-6 Uses of ComputersChapter-7 Learning Tux PaintProjectsGlossary
Description :
With rapid increase in the use of computers and the Internet, computer education is more and more converging towards 'activity' based learning. There is no other way to learn to use computers effectively except through exploration and doing plenty of practical activities. After NEP 2020, there are lots of positive changes are expected. Now the focus has shifted to Coding and AI. It is the time to explore how to create interactive games, build Chatbots, Mobile apps & create blogs/websites using various tools that are widely available those days. Learning about the latest game-changer technologies like blockchain, Quantum computing, Edge computing, AR, VR, Human augmentation, and many more has become crucial. It is time to make students from users to creators.
Opening Windows 10 Book-3 [Navdeep Publications ]
ISBN NUMBER : 9788175693616 PRICE : ₹ 350
Chapter-1 Important Computer ConceptsChapter-2 Advanced Uses of a ComputerChapter-3 Storing the Work done on ComputerChapter-4 Keyboard and MouseChapter-5 Working with Files and FoldersChapter-6 Getting Started with PaintChapter-7 More About PaintChapter-8 Fun with Microsoft Office Word 2016Chapter-9 Learning Scratch 3.0Chapter-10 Networking and the InternetProjectsGlossary
Description :
With rapid increase in the use of computers and the Internet, computer education is more and more converging towards 'activity' based learning. There is no other way to learn to use computers effectively except through exploration and doing plenty of practical activities. After NEP 2020, there are lots of positive changes are expected. Now the focus has shifted to Coding and AI. It is the time to explore how to create interactive games, build Chatbots, Mobile apps & create blogs/websites using various tools that are widely available those days. Learning about the latest game-changer technologies like blockchain, Quantum computing, Edge computing, AR, VR, Human augmentation, and many more has become crucial. It is time to make students from users to creators.
Opening Windows 10 Book-4 [Navdeep Publications ]
ISBN NUMBER : 9788175693623 PRICE : ₹ 350
Chapter-1 The Computer StoryChapter-2 More about Windows OSChapter-3 Entertaining ProgramsChapter-4 Working in Microsoft Office Word 2016Chapter-5 Enhancing the Look of the DocumentChapter-6 Inserting Multimedia Objects in MS WordChapter-7 Starting Microsoft Office PowerPoint 2016Chapter-8 More on Scratch 3.0Chapter-9 Internet ApplicationsChapter-10 About Artificial IntelligenceProjectsGlossary
Description :
With rapid increase in the use of computers and the Internet, computer education is more and more converging towards 'activity' based learning. There is no other way to learn to use computers effectively except through exploration and doing plenty of practical activities. After NEP 2020, there are lots of positive changes are expected. Now the focus has shifted to Coding and AI. It is the time to explore how to create interactive games, build Chatbots, Mobile apps & create blogs/websites using various tools that are widely available those days. Learning about the latest game-changer technologies like blockchain, Quantum computing, Edge computing, AR, VR, Human augmentation, and many more has become crucial. It is time to make students from users to creators.
Opening Windows 10 Book-5 [Navdeep Publications ]
ISBN NUMBER : 9788175693630 PRICE : ₹ 380
Chapter-1 Development of ComputersChapter-2 Working with Control PanelChapter-3 Page Formatting in MS Office Word 2016Chapter-4 Advanced Features of WordChapter-5 Working in MS Office PowerPoint 2016Chapter-6 Background and Animations in PowerPointChapter-7 Introducing MS Office Excel 2016Chapter-8 Problem SolvingChapter-9 Creating Animated Games in Scratch 3.0Chapter-10 WWWE-Mail and CybersecurityChapter-11 More on Artificial IntelligenceProjectsGlossary
Description :
With rapid increase in the use of computers and the Internet, computer education is more and more converging towards 'activity' based learning. There is no other way to learn to use computers effectively except through exploration and doing plenty of practical activities. After NEP 2020, there are lots of positive changes are expected. Now the focus has shifted to Coding and AI. It is the time to explore how to create interactive games, build Chatbots, Mobile apps & create blogs/websites using various tools that are widely available those days. Learning about the latest game-changer technologies like blockchain, Quantum computing, Edge computing, AR, VR, Human augmentation, and many more has become crucial. It is time to make students from users to creators.
Opening Windows 10 Book-6 [Navdeep Publications ]
ISBN NUMBER : 9788175693647 PRICE : ₹ 380
Chapter-1 Computer and Language StoryChapter-2 Working in MS-Excel 2016Chapter-3 Advanced Features of ExcelChapter-4 Programming Techniques using FlowchartsChapter-5 Introducing PythonChapter-6 Conditions in PythonChapter-7 Working in PhotoshopChapter-8 Mailing and Mining the WebChapter-9 Learning About Artificial IntelligenceChapter-10 Creating Mobile App using Appypie AppmakrProjectsGlossary
Description :
With rapid increase in the use of computers and the Internet, computer education is more and more converging towards 'activity' based learning. There is no other way to learn to use computers effectively except through exploration and doing plenty of practical activities. After NEP 2020, there are lots of positive changes are expected. Now the focus has shifted to Coding and AI. It is the time to explore how to create interactive games, build Chatbots, Mobile apps & create blogs/websites using various tools that are widely available those days. Learning about the latest game-changer technologies like blockchain, Quantum computing, Edge computing, AR, VR, Human augmentation, and many more has become crucial. It is time to make students from users to creators.
Opening Windows 10 Book-7 [Navdeep Publications ]
ISBN NUMBER : 9788175693654 PRICE : ₹ 385
Chapter-1 Futuristic Concepts & TechnologiesChapter-2 Functions and More in Excel 2016Chapter-3 Creating ChartsChapter-4 The Complete HTMLChapter-5 Learning AnimateChapter-6 Using Tweens in AnimateChapter-7 Loops in PythonChapter-8 Internet and Online SafetyChapter-9 Understanding Artificial IntelligenceChapter-10 Creating a Chatbot Without CodingProjectsGlossary
Description :
With rapid increase in the use of computers and the Internet, computer education is more and more converging towards 'activity' based learning. There is no other way to learn to use computers effectively except through exploration and doing plenty of practical activities. After NEP 2020, there are lots of positive changes are expected. Now the focus has shifted to Coding and AI. It is the time to explore how to create interactive games, build Chatbots, Mobile apps & create blogs/websites using various tools that are widely available those days. Learning about the latest game-changer technologies like blockchain, Quantum computing, Edge computing, AR, VR, Human augmentation, and many more has become crucial. It is time to make students from users to creators.
Opening Windows 10 Book-8 [Navdeep Publications ]
ISBN NUMBER : 9788175693661 PRICE : ₹ 400
Chapter-1 Top-tech Game Changer TrendsChapter-2 Wireless TechnologiesChapter-3 AI DomainsChapter-4 Microsoft Office Access 2016Chapter-5 FormsQueries and ReportsChapter-6 Working with CSSChapter-7 Creating Website using WordPressChapter-8 Lists and Arrays in PythonChapter-9 Functions in PythonChapter-10 Internet Telephony and MoreChapter-11 Cyber Threats and ProtectionProjectsGlossary
Description :
With rapid increase in the use of computers and the Internet, computer education is more and more converging towards 'activity' based learning. There is no other way to learn to use computers effectively except through exploration and doing plenty of practical activities. After NEP 2020, there are lots of positive changes are expected. Now the focus has shifted to Coding and AI. It is the time to explore how to create interactive games, build Chatbots, Mobile apps & create blogs/websites using various tools that are widely available those days. Learning about the latest game-changer technologies like blockchain, Quantum computing, Edge computing, AR, VR, Human augmentation, and many more has become crucial. It is time to make students from users to creators.